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Divine Wrath Game Concept

Game Concept Production | Director and Media Generalist 08/2018 to 12/2018 Team: Kaeli Villarreal, Jordan Harrison, Joe Ellis, Dylan Williams, Elliot Reese, and Taylor Lucas
This is a video game concept that I directed and assisted in asset creation on. This all took roughly 22 weeks to complete with a team of 6 people whom dedicated so much hard work and time into this project. I modeled, rigged, and textured the 3D character named Seismon in the video. I also modeled and textured the flags and crystals in the background.

Dynamic directing and organization of a production team. Assembled a structure for easy
and effective production. Conserved team communication and morale through the production process. Pre-planned and coordinated a timeline for concepts and assets. Worked with
and provided timely feedback for each team member on their roles and projects. Modeled,
retopologized, UVed, textured, and rendered various assets. Assisted and guided concept
design and base work for production.

Divine Wrath - Game Pitch

Seismon Rig

Seismon Rig

Seismon Character Turn Around

Seismon Character Turn Around